A next-generation multi-job system built for depth and scalability: seven fully featured professions including Hunting, Lumberjack, Fisherman, Mining, Planting, Trucker, and Water extraction — each with unique resources, mechanics, and progression. Featuring configurable items and materials added entirely via config files, warehouse capacity systems, realistic exporting and selling flows, NPC interactions, custom animations, anti-AFK and anti–auto-click protections, and a modern, intuitive UI. Designed to let you create entirely new jobs within the same system by adding custom trees, rocks, plants, props, names, and items, delivering a highly expandable and immersive working experience synced across all players.
Complete and scalable job framework featuring seven fully custom jobs with unique mechanics and progression, designed to replace multiple standalone scripts with one unified system.
Realistic hunting system allowing players to collect meat and multiple leather qualities such as bad, good, and perfect. Easily expandable via configuration files without coding.
Lumberjack job where players harvest different wood types like oak and pine, with new trees, props, and resources easily added through configuration.
Advanced fishing system featuring a wide variety of fish and sea creatures including sharks, dolphins, whales, and more, fully expandable through configuration files.
Mining job with valuable resources such as sapphire, diamond, ruby, emerald, carbon, gold, iron, and silver, all extendable via configuration without coding.
Planting job allowing players to grow crops like oranges, tomatoes, apples, and blueberries, with full support for custom plants, props, and items via configs.
Trucker job supporting small deliveries with vans and large-scale logistics with trucks, enabling transport and export of items produced by other jobs.
Water-based job featuring multiple water types such as dirty, clean, salt, polluted, radioactive, and battery water, fully configurable for expansion.
Edit entirely your jobs within the same system, including custom trees, rocks, plants, items, props, names, and interactions using configuration files only.
Integrated warehouse capacity system that limits storage, encouraging progression, trading, and transportation between different jobs.
Built-in shops, packaging stations, and exchange points with UI-based interactions for seamless selling and processing workflows.
Clean and modern UI providing clear job progression, resource tracking, and interaction feedback for an improved player experience.
Built-in systems prevent AFK farming and auto-click abuse, ensuring fair gameplay and a balanced server economy.
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